Newsfiend
06-11-2012, 06:33 AM
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The Daily Grind: Should games bother innovating guild systems? (http://news.google.com/news/url?sa=t&fd=R&usg=AFQjCNE0BGocYpAJxgTUpbtCwkCbDyV5Qw&url=http://massively.joystiq.com/2012/06/11/the-daily-grind-should-games-bother-innovating-guild-systems/)
Joystiq
EverQuest's early months required guild leaders to petition GMs to form guilds. In fact, it wasn't until Asheron's Call that an MMO tried to break away from the "unofficial online shooter clan" mold and provide something different: a monarchy system ...
and more » (http://news.google.com/news/more?pz=1&ned=us&ncl=drEYIL9mAER9sdM)
More... (http://news.google.com/news/url?sa=t&fd=R&usg=AFQjCNE0BGocYpAJxgTUpbtCwkCbDyV5Qw&url=http://massively.joystiq.com/2012/06/11/the-daily-grind-should-games-bother-innovating-guild-systems/)
The Daily Grind: Should games bother innovating guild systems? (http://news.google.com/news/url?sa=t&fd=R&usg=AFQjCNE0BGocYpAJxgTUpbtCwkCbDyV5Qw&url=http://massively.joystiq.com/2012/06/11/the-daily-grind-should-games-bother-innovating-guild-systems/)
Joystiq
EverQuest's early months required guild leaders to petition GMs to form guilds. In fact, it wasn't until Asheron's Call that an MMO tried to break away from the "unofficial online shooter clan" mold and provide something different: a monarchy system ...
and more » (http://news.google.com/news/more?pz=1&ned=us&ncl=drEYIL9mAER9sdM)
More... (http://news.google.com/news/url?sa=t&fd=R&usg=AFQjCNE0BGocYpAJxgTUpbtCwkCbDyV5Qw&url=http://massively.joystiq.com/2012/06/11/the-daily-grind-should-games-bother-innovating-guild-systems/)