Newsfiend
05-07-2012, 07:41 PM
Mnesis wrote:
Elidroth wrote:
I'm actually looking at adjusting the curve soon.
Do it manually. Adjust the curve for each class type according to half their maximum AAs. I know it'd be a little more work, but since the mechanism is already in place it shouldn't take that much. The fact remains that disparate total AA counts for different classes make for more work on the high end for classes with higher AA counts. This point really comes into focus when comparing, for example, Warrior AA totals to SK AA totals in terms of what is generally expected to be needed to make them viable.
And ramp up the lower end a bit more. Add at least another 1 to the multiplier at 0 AAs to the bonus across the range is higher, but decreases more sharply by nature.
The mechanism is NOT in place. I can't adjust it per class. Period.
More... (http://forums.station.sony.com/eq/posts/list.m?topic_id=186223&post_id=2803219#2803219)
Elidroth wrote:
I'm actually looking at adjusting the curve soon.
Do it manually. Adjust the curve for each class type according to half their maximum AAs. I know it'd be a little more work, but since the mechanism is already in place it shouldn't take that much. The fact remains that disparate total AA counts for different classes make for more work on the high end for classes with higher AA counts. This point really comes into focus when comparing, for example, Warrior AA totals to SK AA totals in terms of what is generally expected to be needed to make them viable.
And ramp up the lower end a bit more. Add at least another 1 to the multiplier at 0 AAs to the bonus across the range is higher, but decreases more sharply by nature.
The mechanism is NOT in place. I can't adjust it per class. Period.
More... (http://forums.station.sony.com/eq/posts/list.m?topic_id=186223&post_id=2803219#2803219)