Newsfiend
03-30-2012, 08:00 PM
In the first phase, the Triunity now HP locks at 10% intervals instead of 5%.
I added an extra 10 seconds to the relic vulnerability window, as well as to the time given to get enough people on the hatelist.
The Blinding Lights auras now act more like the Filth Cloud auras, spawning near random crystals. They also move towards random locations rather than moving in a cluster.
I also made some changes to the avatars once they are under your control. You won't have to constantly tell them to attack the crystal shards, since they will ignore the Triunity.
More... (http://forums.station.sony.com/eq/posts/list.m?topic_id=184438&post_id=2788494#2788494)
I added an extra 10 seconds to the relic vulnerability window, as well as to the time given to get enough people on the hatelist.
The Blinding Lights auras now act more like the Filth Cloud auras, spawning near random crystals. They also move towards random locations rather than moving in a cluster.
I also made some changes to the avatars once they are under your control. You won't have to constantly tell them to attack the crystal shards, since they will ignore the Triunity.
More... (http://forums.station.sony.com/eq/posts/list.m?topic_id=184438&post_id=2788494#2788494)