Newsfiend
03-02-2012, 08:03 AM
http://www.mapfiend.net//nt1.ggpht.com/news/tbn/iRNKq2-GInCOzM/6.jpg
IGN (http://news.google.com/news/url?sa=t&fd=R&usg=AFQjCNFdOxLE02kUYRr-8ErHEG4TDwlZ2w&url=http://games.ign.com/articles/121/1219852p1.html)
<img alt="" height="1" width="1" />
To Protect or Serve? (http://news.google.com/news/url?sa=t&fd=R&usg=AFQjCNFdOxLE02kUYRr-8ErHEG4TDwlZ2w&url=http://games.ign.com/articles/121/1219852p1.html)
IGN
Persistent online worlds have followed a service model since the days of Everquest and Anarchy Online. And the idea of videogames being a service actually goes even further back than that, relating to issues of software ownership and copyright law.
[/URL]
[url=http://news.google.com/news/url?sa=t&fd=R&usg=AFQjCNFdOxLE02kUYRr-8ErHEG4TDwlZ2w&url=http://games.ign.com/articles/121/1219852p1.html]More... (http://news.google.com/news/more?pz=1&ned=us&ncl=dWDEbhiO5daMVLM)
IGN (http://news.google.com/news/url?sa=t&fd=R&usg=AFQjCNFdOxLE02kUYRr-8ErHEG4TDwlZ2w&url=http://games.ign.com/articles/121/1219852p1.html)
<img alt="" height="1" width="1" />
To Protect or Serve? (http://news.google.com/news/url?sa=t&fd=R&usg=AFQjCNFdOxLE02kUYRr-8ErHEG4TDwlZ2w&url=http://games.ign.com/articles/121/1219852p1.html)
IGN
Persistent online worlds have followed a service model since the days of Everquest and Anarchy Online. And the idea of videogames being a service actually goes even further back than that, relating to issues of software ownership and copyright law.
[/URL]
[url=http://news.google.com/news/url?sa=t&fd=R&usg=AFQjCNFdOxLE02kUYRr-8ErHEG4TDwlZ2w&url=http://games.ign.com/articles/121/1219852p1.html]More... (http://news.google.com/news/more?pz=1&ned=us&ncl=dWDEbhiO5daMVLM)