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Newsfiend
08-26-2016, 02:04 PM
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How Blizzard can save the business of World of Warcraft (http://news.google.com/news/url?sa=t&fd=R&ct2=us&usg=AFQjCNGy9gihJlsxWhReh2cngR9otgupUQ&clid=c3a7d30bb8a4878e06b80cf16b898331&cid=52779190315241&ei=06DAV4DnMZXj3AGSgJ7gBg&url=http://www.techrepublic.com/article/how-blizzard-can-save-the-business-of-world-of-warcraft/)
TechRepublic
Development costs for high-overhead games like WoW, Everquest, Ultima Online, and other early MMOs were passed on to gamers in the form of subscription fees. Though the fee limited the market, the ROI for successful MMO products was tremendous.

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