Newsfiend
06-28-2016, 05:07 PM
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The Crushing Design Of World Of Warcraft's Big Raids (http://news.google.com/news/url?sa=t&fd=R&ct2=us&usg=AFQjCNFETBUCYWVCnTSOZ4I-uRyuh7DUzg&clid=c3a7d30bb8a4878e06b80cf16b898331&ei=OwNzV5DHLMXu3QHS64nADA&url=http://kotaku.com/the-crushing-design-of-world-of-warcrafts-big-raids-1782715670)
Kotaku
The first system for fairly distributing items in MMOs was the application of Dragon Kill Points, or DKP, in EverQuest to deal with the game's similarly scarce drops among large-scale raid bosses that required many players to defeat. The rules for DKP ...
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[url=http://news.google.com/news/url?sa=t&fd=R&ct2=us&usg=AFQjCNFETBUCYWVCnTSOZ4I-uRyuh7DUzg&clid=c3a7d30bb8a4878e06b80cf16b898331&ei=OwNzV5DHLMXu3QHS64nADA&url=http://kotaku.com/the-crushing-design-of-world-of-warcrafts-big-raids-1782715670]More... (http://news.google.com/news/more?ncl=d5CcpOvDy2RjkdM&authuser=0&ned=us)
The Crushing Design Of World Of Warcraft's Big Raids (http://news.google.com/news/url?sa=t&fd=R&ct2=us&usg=AFQjCNFETBUCYWVCnTSOZ4I-uRyuh7DUzg&clid=c3a7d30bb8a4878e06b80cf16b898331&ei=OwNzV5DHLMXu3QHS64nADA&url=http://kotaku.com/the-crushing-design-of-world-of-warcrafts-big-raids-1782715670)
Kotaku
The first system for fairly distributing items in MMOs was the application of Dragon Kill Points, or DKP, in EverQuest to deal with the game's similarly scarce drops among large-scale raid bosses that required many players to defeat. The rules for DKP ...
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[url=http://news.google.com/news/url?sa=t&fd=R&ct2=us&usg=AFQjCNFETBUCYWVCnTSOZ4I-uRyuh7DUzg&clid=c3a7d30bb8a4878e06b80cf16b898331&ei=OwNzV5DHLMXu3QHS64nADA&url=http://kotaku.com/the-crushing-design-of-world-of-warcrafts-big-raids-1782715670]More... (http://news.google.com/news/more?ncl=d5CcpOvDy2RjkdM&authuser=0&ned=us)