Newsfiend
04-03-2015, 09:32 PM
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GamersNexus (http://news.google.com/news/url?sa=t&fd=R&ct2=us&usg=AFQjCNG-L2b_ThCEo_r73k6tHjJQ6fBYdA&clid=c3a7d30bb8a4878e06b80cf16b898331&cid=52778794805845&ei=N1sfVcDGJ4bkwAH8t4HAAg&url=http://www.gamersnexus.net/gg/1891-where-mmorpgs-come-from-richard-garriott-interview)
<img alt="" height="1" width="1">
The Origin of the MMORPG & More â?? Profiling Richard Garriott's Innovations (http://news.google.com/news/url?sa=t&fd=R&ct2=us&usg=AFQjCNG-L2b_ThCEo_r73k6tHjJQ6fBYdA&clid=c3a7d30bb8a4878e06b80cf16b898331&cid=52778794805845&ei=N1sfVcDGJ4bkwAH8t4HAAg&url=http://www.gamersnexus.net/gg/1891-where-mmorpgs-come-from-richard-garriott-interview)
GamersNexus
Garriott noted that this also gave way to using the word â??shardâ?? as a means to describe isolated server instances of the same world, something we've grown used to with games like Rift or EverQuest (though EQ did not use 'shards,' it referred to them ...
and more » (http://news.google.com/news/more?ncl=dhf9WQNwSQHJPXM&authuser=0&ned=us)
More... (http://news.google.com/news/url?sa=t&fd=R&ct2=us&usg=AFQjCNG-L2b_ThCEo_r73k6tHjJQ6fBYdA&clid=c3a7d30bb8a4878e06b80cf16b898331&cid=52778794805845&ei=N1sfVcDGJ4bkwAH8t4HAAg&url=http://www.gamersnexus.net/gg/1891-where-mmorpgs-come-from-richard-garriott-interview)
GamersNexus (http://news.google.com/news/url?sa=t&fd=R&ct2=us&usg=AFQjCNG-L2b_ThCEo_r73k6tHjJQ6fBYdA&clid=c3a7d30bb8a4878e06b80cf16b898331&cid=52778794805845&ei=N1sfVcDGJ4bkwAH8t4HAAg&url=http://www.gamersnexus.net/gg/1891-where-mmorpgs-come-from-richard-garriott-interview)
<img alt="" height="1" width="1">
The Origin of the MMORPG & More â?? Profiling Richard Garriott's Innovations (http://news.google.com/news/url?sa=t&fd=R&ct2=us&usg=AFQjCNG-L2b_ThCEo_r73k6tHjJQ6fBYdA&clid=c3a7d30bb8a4878e06b80cf16b898331&cid=52778794805845&ei=N1sfVcDGJ4bkwAH8t4HAAg&url=http://www.gamersnexus.net/gg/1891-where-mmorpgs-come-from-richard-garriott-interview)
GamersNexus
Garriott noted that this also gave way to using the word â??shardâ?? as a means to describe isolated server instances of the same world, something we've grown used to with games like Rift or EverQuest (though EQ did not use 'shards,' it referred to them ...
and more » (http://news.google.com/news/more?ncl=dhf9WQNwSQHJPXM&authuser=0&ned=us)
More... (http://news.google.com/news/url?sa=t&fd=R&ct2=us&usg=AFQjCNG-L2b_ThCEo_r73k6tHjJQ6fBYdA&clid=c3a7d30bb8a4878e06b80cf16b898331&cid=52778794805845&ei=N1sfVcDGJ4bkwAH8t4HAAg&url=http://www.gamersnexus.net/gg/1891-where-mmorpgs-come-from-richard-garriott-interview)