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View Full Version : The Daily Grind: How should hunger work in MMORPGs? - Joystiq



Newsfiend
01-16-2015, 07:31 AM
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Joystiq (http://news.google.com/news/url?sa=t&fd=R&ct2=us&usg=AFQjCNE3UObs4Y0zva2aKUVLqfwoYler5A&clid=c3a7d30bb8a4878e06b80cf16b898331&ei=DRO5VPCQCsKuwAHO-oDIDg&url=http://massively.joystiq.com/2015/01/16/the-daily-grind-how-should-hunger-work-in-mmorpgs/)
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The Daily Grind: How should hunger work in MMORPGs? (http://news.google.com/news/url?sa=t&fd=R&ct2=us&usg=AFQjCNE3UObs4Y0zva2aKUVLqfwoYler5A&clid=c3a7d30bb8a4878e06b80cf16b898331&ei=DRO5VPCQCsKuwAHO-oDIDg&url=http://massively.joystiq.com/2015/01/16/the-daily-grind-how-should-hunger-work-in-mmorpgs/)
Joystiq
I have seen hunger (and other needs/survival mechanics) done so well in MMOs (Star Wars Galaxies, EverQuest II) and in mods for other games that they&#39;re genuinely fun to play; they add much-needed flavor and immersion as well as flesh out the economy ...

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