Newsfiend
11-22-2011, 02:20 PM
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Scrutiny on the Bounty Hunter: Eight Evil Hours in The Old Republic Changes a Man (http://news.google.com/news/url?sa=t&fd=R&usg=AFQjCNGmBlvxPRwMY_s7KUwG3v2fdtdi9Q&url=http://kotaku.com/5861606/scrutiny-on-the-bounty-hunter-eight-evil-hours-in-the-old-republic-changes-a-man)
Kotaku
Since the early days of Ultima Online and EverQuest, MMO developers have focused on giving players the very basic framework for a story and letting them iron out the details themselves. Where their character comes from, their ultimate goals, ...
and more » (http://news.google.com/news/more?pz=1&ned=us&ncl=doxpRew326BIXBM)
More... (http://news.google.com/news/url?sa=t&fd=R&usg=AFQjCNGmBlvxPRwMY_s7KUwG3v2fdtdi9Q&url=http://kotaku.com/5861606/scrutiny-on-the-bounty-hunter-eight-evil-hours-in-the-old-republic-changes-a-man)
Scrutiny on the Bounty Hunter: Eight Evil Hours in The Old Republic Changes a Man (http://news.google.com/news/url?sa=t&fd=R&usg=AFQjCNGmBlvxPRwMY_s7KUwG3v2fdtdi9Q&url=http://kotaku.com/5861606/scrutiny-on-the-bounty-hunter-eight-evil-hours-in-the-old-republic-changes-a-man)
Kotaku
Since the early days of Ultima Online and EverQuest, MMO developers have focused on giving players the very basic framework for a story and letting them iron out the details themselves. Where their character comes from, their ultimate goals, ...
and more » (http://news.google.com/news/more?pz=1&ned=us&ncl=doxpRew326BIXBM)
More... (http://news.google.com/news/url?sa=t&fd=R&usg=AFQjCNGmBlvxPRwMY_s7KUwG3v2fdtdi9Q&url=http://kotaku.com/5861606/scrutiny-on-the-bounty-hunter-eight-evil-hours-in-the-old-republic-changes-a-man)