Newsfiend
06-21-2011, 11:11 AM
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The Soapbox: The Uncle Owen paradox (http://news.google.com/news/url?sa=t&fd=R&usg=AFQjCNHAM89Fnnt4wdsx8YRzcCLLGh7Ceg&url=http://massively.joystiq.com/2011/06/21/the-soapbox-the-uncle-owen-paradox/)
Joystiq
Even then, we realized how different SWG was from its immediate predecessors like EverQuest and Dark Age of Camelot. We'd returned to the earlier age of Ultima Online, of persistent worlds (as the term was used back then). ...
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[url=http://news.google.com/news/url?sa=t&fd=R&usg=AFQjCNHAM89Fnnt4wdsx8YRzcCLLGh7Ceg&url=http://massively.joystiq.com/2011/06/21/the-soapbox-the-uncle-owen-paradox/]More... (http://news.google.com/news/more?pz=1&ned=us&ncl=dv4GPGJma-GRR5M)
The Soapbox: The Uncle Owen paradox (http://news.google.com/news/url?sa=t&fd=R&usg=AFQjCNHAM89Fnnt4wdsx8YRzcCLLGh7Ceg&url=http://massively.joystiq.com/2011/06/21/the-soapbox-the-uncle-owen-paradox/)
Joystiq
Even then, we realized how different SWG was from its immediate predecessors like EverQuest and Dark Age of Camelot. We'd returned to the earlier age of Ultima Online, of persistent worlds (as the term was used back then). ...
[/URL]
[url=http://news.google.com/news/url?sa=t&fd=R&usg=AFQjCNHAM89Fnnt4wdsx8YRzcCLLGh7Ceg&url=http://massively.joystiq.com/2011/06/21/the-soapbox-the-uncle-owen-paradox/]More... (http://news.google.com/news/more?pz=1&ned=us&ncl=dv4GPGJma-GRR5M)