Newsfiend
02-25-2011, 12:41 PM
<img alt="" height="1" width="1" />
"We don't need ten million subscriptions", says RIFT dev (http://news.google.com/news/url?sa=t&fd=R&usg=AFQjCNEkdMPLqy4hNse_bPD-ro-iHe3xEA&url=http://www.strategyinformer.com/news/11188/we-dont-need-ten-million-subscriptions-says-rift-dev)
Strategy Informer (press release)
Cook cited some of the more 'old-school' MMO's, such as Everquest, Ascaron's Call, Dark Age of Camelot as examples their more hands-on approach. "We knew that those communities were small and dedicated, and those games got to exist for a long time, ...
and more » (http://news.google.com/news/more?pz=1&ned=us&ncl=dlMqSS6zgPWaXhM)
More... (http://news.google.com/news/url?sa=t&fd=R&usg=AFQjCNEkdMPLqy4hNse_bPD-ro-iHe3xEA&url=http://www.strategyinformer.com/news/11188/we-dont-need-ten-million-subscriptions-says-rift-dev)
"We don't need ten million subscriptions", says RIFT dev (http://news.google.com/news/url?sa=t&fd=R&usg=AFQjCNEkdMPLqy4hNse_bPD-ro-iHe3xEA&url=http://www.strategyinformer.com/news/11188/we-dont-need-ten-million-subscriptions-says-rift-dev)
Strategy Informer (press release)
Cook cited some of the more 'old-school' MMO's, such as Everquest, Ascaron's Call, Dark Age of Camelot as examples their more hands-on approach. "We knew that those communities were small and dedicated, and those games got to exist for a long time, ...
and more » (http://news.google.com/news/more?pz=1&ned=us&ncl=dlMqSS6zgPWaXhM)
More... (http://news.google.com/news/url?sa=t&fd=R&usg=AFQjCNEkdMPLqy4hNse_bPD-ro-iHe3xEA&url=http://www.strategyinformer.com/news/11188/we-dont-need-ten-million-subscriptions-says-rift-dev)