Newsfiend
02-10-2010, 09:40 AM
wizdons wrote:
Dev-Ngreth wrote:
Subucnimorning wrote:
wizdons wrote:
Jyve wrote:
2/10/2009
*** Highlights ***
- Many Underfoot events have been changed. See the events section for details.
*** Quests & Events ***
- The Icy Shard of Brath in the Wrath of Brath event should now properly be affected by spells landing upon it.
- Brath's regenerative abilities now weaken him greatly. Be warned, when his regenerative powers end, he WILL be angry.
- Brath's shards have become slightly more dangerous.
- Targamin Blockstacker will no longer accept agranite from previous failed attempts at the Wrath of Brath events.
- Old agranite will now crumble to dust when you enter the Wrath of Brath instance.
- The knockback portions of most spells in the Wrath of Brath event have been removed.
- The Wrath of Brath spell will now correctly pull you towards the caster instead of pushing you away.
- The number of Masked Invaders facing players over the course of their event has been reduced.
- The captives in the Seeds for the Waterstalkers quest will now reset after ten minutes if they are not successfully rescued.
Many as in mostly Wrath of Brath..
Many changes aren't listed in the patch notes.
There was also some changes we made to almost every raid in the expansion that we want to leave for players to discover. So many is true.
care to comment on anything with CC undead? you know how they are harder than even T7/T8 mobs?
will those or have those been tuned down a bit or we SoL?
No. They are still over-tuned. I am aware of it and will bring it up to the team in more than "passing" like I did last time I mentioned it.
More... (http://forums.station.sony.com/eq/posts/list.m?topic_id=160855&post_id=2394075#2394075)
Dev-Ngreth wrote:
Subucnimorning wrote:
wizdons wrote:
Jyve wrote:
2/10/2009
*** Highlights ***
- Many Underfoot events have been changed. See the events section for details.
*** Quests & Events ***
- The Icy Shard of Brath in the Wrath of Brath event should now properly be affected by spells landing upon it.
- Brath's regenerative abilities now weaken him greatly. Be warned, when his regenerative powers end, he WILL be angry.
- Brath's shards have become slightly more dangerous.
- Targamin Blockstacker will no longer accept agranite from previous failed attempts at the Wrath of Brath events.
- Old agranite will now crumble to dust when you enter the Wrath of Brath instance.
- The knockback portions of most spells in the Wrath of Brath event have been removed.
- The Wrath of Brath spell will now correctly pull you towards the caster instead of pushing you away.
- The number of Masked Invaders facing players over the course of their event has been reduced.
- The captives in the Seeds for the Waterstalkers quest will now reset after ten minutes if they are not successfully rescued.
Many as in mostly Wrath of Brath..
Many changes aren't listed in the patch notes.
There was also some changes we made to almost every raid in the expansion that we want to leave for players to discover. So many is true.
care to comment on anything with CC undead? you know how they are harder than even T7/T8 mobs?
will those or have those been tuned down a bit or we SoL?
No. They are still over-tuned. I am aware of it and will bring it up to the team in more than "passing" like I did last time I mentioned it.
More... (http://forums.station.sony.com/eq/posts/list.m?topic_id=160855&post_id=2394075#2394075)