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View Full Version : Re:Forceful Banishment - HORRIBLY broken



Newsfiend
01-15-2010, 08:30 PM
Part of the problem I think is the level of resist mod is so low that it really could wind up being in the margin of error in the RNG.

Currently the ability changes the resist change by 2% per rank. I'm going to make some changes and run some tests next week with greatly increased values to see what's going on. I'll get back to you guys on this soon.



More... (http://forums.station.sony.com/eq/posts/list.m?topic_id=159899&post_id=2380881#2380881)