Newsfiend
10-15-2009, 12:00 PM
UnlicensedFish wrote:
Hate to be such a nuissance, but here's a question for you, Dev-Ngreth.
Would it be possible to add/modify the bank window in a way similar to how the inventory window is setup to "Reclaim" alternate currency, thereby storing large quantities outside-of our traditional inventory 'space?'
Its just a question of what's possible, if you can answer it.
If yes, then banks could be fitted with a tab for each tradeskill, wherein such components as the Developers saw fit would be stored outside-of our traditional bank 'space.'
I would prefer something like this over having each of my mules in his or her own guild, just for the guildbank. >_</span></strong> (Post 100)
Many things are possible. Most things are in a computer game.
This is *NOT* a trivial code change, so would push many things out, so I do not forsee it being put in the planning.
More... (http://forums.station.sony.com/eq/posts/list.m?topic_id=155963&post_id=2312350#2312350)
Hate to be such a nuissance, but here's a question for you, Dev-Ngreth.
Would it be possible to add/modify the bank window in a way similar to how the inventory window is setup to "Reclaim" alternate currency, thereby storing large quantities outside-of our traditional inventory 'space?'
Its just a question of what's possible, if you can answer it.
If yes, then banks could be fitted with a tab for each tradeskill, wherein such components as the Developers saw fit would be stored outside-of our traditional bank 'space.'
I would prefer something like this over having each of my mules in his or her own guild, just for the guildbank. >_</span></strong> (Post 100)
Many things are possible. Most things are in a computer game.
This is *NOT* a trivial code change, so would push many things out, so I do not forsee it being put in the planning.
More... (http://forums.station.sony.com/eq/posts/list.m?topic_id=155963&post_id=2312350#2312350)