PDA

View Full Version : Re:How many years does it take to fix a bug?



Newsfiend
10-09-2009, 10:22 AM
It also comes to the point of effort vs result

It is really not nearly as simple as people may think to keep things from "colliding" with each other in a 3-D game. The more individual small collisions you worry about, the more processing power you need. Realize we would not need to check only you... but also the possible of hundreds of other players you could see, an the computations for even ONE are not simple a cheap for a computer to do.

The result would be more processing power needed, by a fairly significant amount, to make sure in all cases of all shields of all different sizes and shapes, and all different mounts that there is no "collision." And then you calculate it for all weapons... then all robes, cloaks... etc.

It is realistically a monumental coding task.

In the end, it is decided that it is not worth the code time, nor that changes in player min spec and game experience to prevent the collision you are seeing.

I have not found a game yet with a cloak where there are not collision issues... it is just too "expensive" in processor ticks to keep it from colliding in all cases, so the efforts to stop collisions in all games stop when someone considers it "enough" and/or a processor use limit is hit. EQ does not have cloaks because we are trying to keep the min spec for the game lower.





More... (http://forums.station.sony.com/eq/posts/list.m?topic_id=156365&post_id=2307882#2307882)