Newsfiend
10-08-2009, 01:30 PM
AutomaticWarrior wrote:
This happens on every generic group mission that requires 3 people to get and has existed for a long time. Here's the steps to reproduce this problem. Take a mission like one of those Beza/Zeka instance mission which requires 3.
Take 2 guys + 1 merc.
Get mission.
Go in mission and do stuff, everything checks out.
Now /taskadd one more player. Everything still works fine.
Now /taskremove that player, you get the warning that you no longer have enough people, even with a merc out. I suspect the instance checks for 'at least 3 human players' only when someone is added or removed to the task. Since a merc is not a player, 2 players + 1 merc is not enough, but you can get a mission with 2 players + 1 merc as long as you don't make any further disturbances on the task, since it won't check for that until someone is added/removed.
Thanks. This is now in our bug tracking system.
More... (http://forums.station.sony.com/eq/posts/list.m?topic_id=156355&post_id=2307046#2307046)
This happens on every generic group mission that requires 3 people to get and has existed for a long time. Here's the steps to reproduce this problem. Take a mission like one of those Beza/Zeka instance mission which requires 3.
Take 2 guys + 1 merc.
Get mission.
Go in mission and do stuff, everything checks out.
Now /taskadd one more player. Everything still works fine.
Now /taskremove that player, you get the warning that you no longer have enough people, even with a merc out. I suspect the instance checks for 'at least 3 human players' only when someone is added or removed to the task. Since a merc is not a player, 2 players + 1 merc is not enough, but you can get a mission with 2 players + 1 merc as long as you don't make any further disturbances on the task, since it won't check for that until someone is added/removed.
Thanks. This is now in our bug tracking system.
More... (http://forums.station.sony.com/eq/posts/list.m?topic_id=156355&post_id=2307046#2307046)