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10-02-2009, 10:21 PM
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Gameworld: Virtual economies in video games used as case studies (http://news.google.com/news/url?fd=R&sa=T&url=http%3A%2F%2Fin.reuters.com%2Farticle%2Ftechno logyNews%2FidINIndia-42842820091001&usg=AFQjCNG0dXb8-GziYp2h9lfzUnU9KYvMfQ)
Reuters India
With the global recession impacting consumer spending -- and the sales of video games -- a research group is using Sony Online Entertainment&#39;s "EverQuest ...
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