Newsfiend
07-28-2009, 09:26 AM
Angahran-Bertox wrote:
Dev-Ngreth wrote:
PimpDaddyFroglok wrote:
Dev-Ngreth wrote:
Email wrote:
Easy solution on a "per tool" basis (yeah it requires new recipes for every tool that exists, but only that recipe plus the additional "learned recipe space" but I think you'll like this solution).
Combine the tool in a tradeskill container with nothing else (no fail), and a recipe is added to your recipe list and that item poofs from the tradeskill container.
What is the ingredient in the new recipe that is added? Coin of course, the resell value of that tradeskill item rounded to the next highest plat. You cannot put coin directly into a tradeskill container; therefore, the recipe list is the only way to get that tool back and have the proper coin deducted from your character.
Does that seem viable?
Currently trade-skills absolutely require at least one item (not coin) or it fails.
So let the item be TOOL A, when you combine it, it makes TOOL B, etc, in a big ring. Similar to the Gem Cutter.
Yup. "tool rings" are possible, I am just not happy with suddenly now people say only need to buy the cheapest tool in the ring and now they get all other tools on the ring free, because nothing in a "ring" requires them to have owned the tool first. The jewelry gem cutter was made with that in mind.
Really simple answer to this.
1. decide which tools are in the ring.
2. write down the current cost of each tool
3. add those numbers up (and add a % for the 'conveinence factor if you want)
4. plug this number into the database as the price of the tool ring.
There you go, noone gets any freebies.
for the *ring* to work, you can take any one tool in the ring, click it, and get the next item in the ring. It is *NOT* an actual ring, just a series of recipes in series. So a person could buy the cheapest item on the ring and combine it to get the next tool... never having bought it.
That said... I did think of something while I was writing this. Could make it like the cultural recipes... you cannot make the combines until you "know" them... meaning you would have to buy a "book" to make the "toolring" unfortunately you would still have to open the book and click the button... which does not make tons of sense. *AND* it may not allow you to use "experiment" which would be a PITA.
More... (http://forums.station.sony.com/eq/posts/list.m?topic_id=153139&post_id=2250403#2250403)
Dev-Ngreth wrote:
PimpDaddyFroglok wrote:
Dev-Ngreth wrote:
Email wrote:
Easy solution on a "per tool" basis (yeah it requires new recipes for every tool that exists, but only that recipe plus the additional "learned recipe space" but I think you'll like this solution).
Combine the tool in a tradeskill container with nothing else (no fail), and a recipe is added to your recipe list and that item poofs from the tradeskill container.
What is the ingredient in the new recipe that is added? Coin of course, the resell value of that tradeskill item rounded to the next highest plat. You cannot put coin directly into a tradeskill container; therefore, the recipe list is the only way to get that tool back and have the proper coin deducted from your character.
Does that seem viable?
Currently trade-skills absolutely require at least one item (not coin) or it fails.
So let the item be TOOL A, when you combine it, it makes TOOL B, etc, in a big ring. Similar to the Gem Cutter.
Yup. "tool rings" are possible, I am just not happy with suddenly now people say only need to buy the cheapest tool in the ring and now they get all other tools on the ring free, because nothing in a "ring" requires them to have owned the tool first. The jewelry gem cutter was made with that in mind.
Really simple answer to this.
1. decide which tools are in the ring.
2. write down the current cost of each tool
3. add those numbers up (and add a % for the 'conveinence factor if you want)
4. plug this number into the database as the price of the tool ring.
There you go, noone gets any freebies.
for the *ring* to work, you can take any one tool in the ring, click it, and get the next item in the ring. It is *NOT* an actual ring, just a series of recipes in series. So a person could buy the cheapest item on the ring and combine it to get the next tool... never having bought it.
That said... I did think of something while I was writing this. Could make it like the cultural recipes... you cannot make the combines until you "know" them... meaning you would have to buy a "book" to make the "toolring" unfortunately you would still have to open the book and click the button... which does not make tons of sense. *AND* it may not allow you to use "experiment" which would be a PITA.
More... (http://forums.station.sony.com/eq/posts/list.m?topic_id=153139&post_id=2250403#2250403)