Newsfiend
06-11-2009, 10:00 AM
d0ckmaster wrote:
Just before a strike is to be applied, add a conditional to the melee output system that checks to see if a regular hit is over a calculated flag value based on expected damage ability, and if it does it adds that character/server name to a log so you can go monitor who they are, what their setup is, and what they are doing.
Sure, there's plenty of logging I could put in to try an figure this out, but putting logging in requires a server down. I'd prefer to have a reasonable chance of fixing the problem in ADDITION to logging if I'm going to bring the servers down for a patch.
More... (http://forums.station.sony.com/eq/posts/list.m?topic_id=151952&post_id=2214810#2214810)
Just before a strike is to be applied, add a conditional to the melee output system that checks to see if a regular hit is over a calculated flag value based on expected damage ability, and if it does it adds that character/server name to a log so you can go monitor who they are, what their setup is, and what they are doing.
Sure, there's plenty of logging I could put in to try an figure this out, but putting logging in requires a server down. I'd prefer to have a reasonable chance of fixing the problem in ADDITION to logging if I'm going to bring the servers down for a patch.
More... (http://forums.station.sony.com/eq/posts/list.m?topic_id=151952&post_id=2214810#2214810)