Newsfiend
05-26-2009, 06:10 PM
Fyndal wrote:
Survey_ wrote:
Fyndal wrote:
The whole "GoD was supposed to be level 70" is a myth until someone actually provides a dev quote on it. Its a freaking urban legend and so many people go "and devs confirmed it" but if you actually ask them they don't know where people got that idea.May 2006 HoC Chat
Prathun - While we were anticipating a small level increase between Gates and Omens, and the two expansions share the same story arc, they were distinct creations each with their development cycle and slightly different teams.
And that just proves the point that GoD was not balanced for level 70. And also says nothing about whether referring to group content or raid content.
Seriously people, there was a beta period for this expansion. Do people really think they just beta tested this expansion, no one could kill anything, and then they said "well, with level 70 they can" and released it?
It is technically accurate that we were anticipating a small and unprecedented increase of 2-3 levels between Gates and Omens, which contributed to excessively difficult content when the increase did not occur.
What's far more accurate is that the cumulative impact of a paradigm of "harder is better", difficulties in testing due to instabilities in the new graphic engine during Beta, and an ambitious expansion concept culminated in a product that wasn't quite ready for consumption when it was released. The possible inclusion of additional levels post-launch was a very small part of the problem. We addressed the issues in Gates as quickly as we could while also working on the next expansion and the first iteration of the Gloomingdeep tutorial. This process involved fixing bugs at least as often as addressing tuning issues. It's bad when it's too hard but it's worse when it doesn't work.
From the experience with Gates we learned from our mistakes and we applied this knowledge and experience to Omens. Omens, while not flawless, was a marked step in quality above its predecessor on launch day.
Gates of Discord certainly wasn't tuned or intended for level 70 and to suggest so is a gross simplification; an alchemical conversion of fact into fiction with as much merit as a claim that lead could be transmuted into pure gold.
More... (http://forums.station.sony.com/eq/posts/list.m?topic_id=151388&post_id=2205018#2205018)
Survey_ wrote:
Fyndal wrote:
The whole "GoD was supposed to be level 70" is a myth until someone actually provides a dev quote on it. Its a freaking urban legend and so many people go "and devs confirmed it" but if you actually ask them they don't know where people got that idea.May 2006 HoC Chat
Prathun - While we were anticipating a small level increase between Gates and Omens, and the two expansions share the same story arc, they were distinct creations each with their development cycle and slightly different teams.
And that just proves the point that GoD was not balanced for level 70. And also says nothing about whether referring to group content or raid content.
Seriously people, there was a beta period for this expansion. Do people really think they just beta tested this expansion, no one could kill anything, and then they said "well, with level 70 they can" and released it?
It is technically accurate that we were anticipating a small and unprecedented increase of 2-3 levels between Gates and Omens, which contributed to excessively difficult content when the increase did not occur.
What's far more accurate is that the cumulative impact of a paradigm of "harder is better", difficulties in testing due to instabilities in the new graphic engine during Beta, and an ambitious expansion concept culminated in a product that wasn't quite ready for consumption when it was released. The possible inclusion of additional levels post-launch was a very small part of the problem. We addressed the issues in Gates as quickly as we could while also working on the next expansion and the first iteration of the Gloomingdeep tutorial. This process involved fixing bugs at least as often as addressing tuning issues. It's bad when it's too hard but it's worse when it doesn't work.
From the experience with Gates we learned from our mistakes and we applied this knowledge and experience to Omens. Omens, while not flawless, was a marked step in quality above its predecessor on launch day.
Gates of Discord certainly wasn't tuned or intended for level 70 and to suggest so is a gross simplification; an alchemical conversion of fact into fiction with as much merit as a claim that lead could be transmuted into pure gold.
More... (http://forums.station.sony.com/eq/posts/list.m?topic_id=151388&post_id=2205018#2205018)