Newsfiend
05-15-2009, 11:25 AM
cmurphy wrote:
NGreth,
First, let me say you are well respected for all of the work and thought you put into EQ tradeskills. Next, please accept my blunt opinion that tradeskills are not a very relevant part of modern EQ. Tradeskills are pursued by very few players (percentage wise). Here are some ideas to make tradeskills a more relevant part of EQ:
General Suggestions
* Make crafting fun again - add interesting, fun, no-drop items. Make them available at low-skill levels.
* My wife's suggestion - "I want to be able to make clothes. Like having illusions, but clothes you can make or that can change your armor's graphics".
I so wish we could, but until all player models are re-done this is not feasible http://www.mapfiend.net/eq/images/smilies/9d71f0541cff0a302a0309c5079e8dee.gif
* Add lots of no-drop, consumable items that are fun or useful
* Increase the skill up rate. Tradeskilling requires a LOT of skill ups and it is VERY expensive.
Heh. See Lenale's post. There is quite a bit of disagreement here from players BOTH ways.
* Give people a reason to bother with tradeskilling - it feels like climbing a huge mountain with nothing at the summit.
* Players like to be rewarded in fun ways for a 'reasonable' amount of effort. Weeks and weeks of work (and millions of pp) is too long to earn something meaningful.
Specific Item Suggestions:
* Add about 10 more recipes for food and drink that are easier to make. Most players still use Misty Thicket Picnics from PoP era.
Drink does need work. Food is good. People jsut are not looking http://www.mapfiend.net/eq/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif
* Craftable permanent invis potions (maybe 75+) (droppable)
If by permanent you mean no time limit at all no. If you mean like the 10 minute, does not fall spells. These exist.
* Illusion potions
These exist.
* Gender/race change potions or clickies
* Old school weapon proc augments (like from DoN)
* Craftable once per day or week items like xp potions, teleport items, etc...
While teleport may be posible, at this point there will not be any player made EXP potions.
* Add weapon effects & particles. Shimmers and glows around players. Sparkly trails. Clickable fireworks.
Unfortuantely I am not allowed http://www.mapfiend.net/eq/images/smilies/9d71f0541cff0a302a0309c5079e8dee.gif
* Player interaction - items that make others dance or jump or wave or other 'emotes'
Unfortuantely too greifable.
* Craftable 'lore' augments at CoA level
* Sounds - items that cause sound effects such as booms, squeeky noises, or monster voices from raids.
* Outfits like tuxedos, dresses, costumes
* Special emotes - items that make players run in circles or bounce up and down or wave hands...
* Mixed up animations - make me stab instead of chop, etc..
* Improved no-drop potions
* Tons and tons of foood/drink options.
* Old school clickies (like the shrink wand or lev items, etc)
In other words... make tradeskills fun! Give players a reason to do them, and just bypass the whole 'game imbalance' stuff by focusing on interesting, rather than game-changing.
comments in red.
More... (http://forums.station.sony.com/eq/posts/list.m?topic_id=149990&post_id=2199337#2199337)
NGreth,
First, let me say you are well respected for all of the work and thought you put into EQ tradeskills. Next, please accept my blunt opinion that tradeskills are not a very relevant part of modern EQ. Tradeskills are pursued by very few players (percentage wise). Here are some ideas to make tradeskills a more relevant part of EQ:
General Suggestions
* Make crafting fun again - add interesting, fun, no-drop items. Make them available at low-skill levels.
* My wife's suggestion - "I want to be able to make clothes. Like having illusions, but clothes you can make or that can change your armor's graphics".
I so wish we could, but until all player models are re-done this is not feasible http://www.mapfiend.net/eq/images/smilies/9d71f0541cff0a302a0309c5079e8dee.gif
* Add lots of no-drop, consumable items that are fun or useful
* Increase the skill up rate. Tradeskilling requires a LOT of skill ups and it is VERY expensive.
Heh. See Lenale's post. There is quite a bit of disagreement here from players BOTH ways.
* Give people a reason to bother with tradeskilling - it feels like climbing a huge mountain with nothing at the summit.
* Players like to be rewarded in fun ways for a 'reasonable' amount of effort. Weeks and weeks of work (and millions of pp) is too long to earn something meaningful.
Specific Item Suggestions:
* Add about 10 more recipes for food and drink that are easier to make. Most players still use Misty Thicket Picnics from PoP era.
Drink does need work. Food is good. People jsut are not looking http://www.mapfiend.net/eq/images/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif
* Craftable permanent invis potions (maybe 75+) (droppable)
If by permanent you mean no time limit at all no. If you mean like the 10 minute, does not fall spells. These exist.
* Illusion potions
These exist.
* Gender/race change potions or clickies
* Old school weapon proc augments (like from DoN)
* Craftable once per day or week items like xp potions, teleport items, etc...
While teleport may be posible, at this point there will not be any player made EXP potions.
* Add weapon effects & particles. Shimmers and glows around players. Sparkly trails. Clickable fireworks.
Unfortuantely I am not allowed http://www.mapfiend.net/eq/images/smilies/9d71f0541cff0a302a0309c5079e8dee.gif
* Player interaction - items that make others dance or jump or wave or other 'emotes'
Unfortuantely too greifable.
* Craftable 'lore' augments at CoA level
* Sounds - items that cause sound effects such as booms, squeeky noises, or monster voices from raids.
* Outfits like tuxedos, dresses, costumes
* Special emotes - items that make players run in circles or bounce up and down or wave hands...
* Mixed up animations - make me stab instead of chop, etc..
* Improved no-drop potions
* Tons and tons of foood/drink options.
* Old school clickies (like the shrink wand or lev items, etc)
In other words... make tradeskills fun! Give players a reason to do them, and just bypass the whole 'game imbalance' stuff by focusing on interesting, rather than game-changing.
comments in red.
More... (http://forums.station.sony.com/eq/posts/list.m?topic_id=149990&post_id=2199337#2199337)